Buying an X-Wing
In which I converse with an imaginary spaceship distributor
These cutscenes have additional depth for those who played either or both of the prequels to Super Metroid: Metroid and Metroid II. Using in-game footage leverages the player’s own experience and emotions: if you’ve played the games, then the look and feel of the footage makes you feel that you’re in the Metroid universe again.
If you played Metroid II, then you remember erradicating the Metroids and you remember the surprise of finding the larva in the birthing chamber behind the metroid queen. As a player, you probably didn’t know what to do, and eventually just walked out with the larva following you as in the final moments of the cutscene. Now, with Samus’s narration, actions you already made in the past are given a voice and direction which lead naturally into the plot of Super Metroid.
Replay the prologue with your eyes closed, and listen through that first minute. You may not have even noticed the music the first time, and that’s what makes Super Metroid’s sound so great: it is inseparable from the rest of the game. Notice how visceral is the sound of the larva hatching, and how far reaching seem the synthesized choral voices. You’re only a minute into this game and you can hear that you’re in the midst of a space opera.
At this point, since you’ve watched the prologue, I recommend you to just play the game. When you’re done maybe come back here and check out the rest of my comments. If, like so many other people, you fall in love with the game, it might feel good to read someone else’s articulation of some of the reasons the game is so wonderful. If you choose to read on without playing, you’ll find some light spoilers.
In a future post (possibly the next one), I’ll get into how the rest of Super Metroid carries on the excellent qualities found in prologue, focusing on aesthetics.
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